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Outfit Commission 01

An outfit commission for a friend including custom mesh, materials and rigging.
The base is a modified Genesis 3 avatar provided by the customer.
Please note that the commission did not include remeshing, so while I did bake normals for the lower res mesh, the topology itself comes from the inbuilt Marvelous Designer quad mesh function.

This one was a ton of fun and I really like how it turned out!
As usual with my models the pieces work standalone as well as in a set.
The total polycounts are:
jacket - 32 825 verts
pants - 10 626 verts
boot (one) - 7 520 verts
full - 56 435 verts, and 127 305 verts with subsurf modifiers on